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Now it could be one of the Haywire AIs from Firestorm, but that would just be bleedin' dull - so the odds-on bet is that we'll be dealing with a force that's much less close to home. Tiberium itself is widely acknowledged to have come from the inky blackness of space and the GDI themselves stumbled on the wreckage of an alien spacecraft back in Tiberian Sun , so the concept of aliens terraforming Earth through the tiberium plague before turning up, 'man with a van' in tow, intent on moving in through force is a prime possibility.

EA's own stance after a long process of journalistic badgering runs as follows. Me: "What can you tell us about the mysterious third faction?

Verdu: "Not much right now. Their entrance into the scene is shrouded in mystery at this point. I can't really say much about it other than there's a third side. Verdu: "Enn I think yon can draw your own conclusions.

Conclusions drawn then. We re setting a very high standard for ourselves - if you play a game that came out perhaps five years ago, it runs just lightning fast on a computer from the present day. It just has this delightfully crisp responsive feel to it and that's the essence of what we're trying to get to. A lot of what's returning is blindingly obvious - the Mammoth, the Orca, the Commando, the Nod Stealth tank, the Ion Cannon, the Nuke superweapon, the Hand of Nod - there'd be rioting on the streets if they didn't show their big metal faces.

As for battlefields - expect barren wastelands with tiberium glaciers welling up from underneath, deserts, tundra and even the fully-functioning, super-modern cities of the previously secure 'blue zones'. One of the many avenues that EA are looking thoughtful about is just how destructible these areas will be - wanting to ramp up damage sequences for buildings so that you'll be able to blast pieces off them and have a good look at their interiors.

In fact, technology-wise, we're still looking at what was created for Generals - albeit substantially upgraded through the BFME series. We're doing basically a new particle system that will allow us to create these magnificent explosions, smoke and fire and weather effects.

The technology is definitely coming along. And when the man says weather -he's not just talking about scattered showers subtly relieving the pain of soldiers charred by a quick march through a hectare of tiberium.

He's talking ion storms - which, in essence, are large, swirly and liable to change battlefield conditions like the ion wind. Quite how these gusty scientific monstrosities will affect gameplay is in constant discussion in EA's Californian digs - current thought being that one of the sides perhaps even the MYSTERY one is so keyed into tiberium usage and ion thingies that their units' effectiveness will vary depending on how close they are to a storm's centre.

They 'll even be able to summon a storm after an impromptu technological raindance, and shift it about the place at their whim - no doubt important since not everyone will be so keen on all those ions flying around all over the place. Whatever the hell an ion actually is - all I know about ions is that they're purple in Star Trek.

Trapped beneath these storms of twirling purple maybe storminess, meanwhile, will be some fresh new units. GDI Mammoth tanks so familiar and nice that I'd almost describe them as cuddly are getting an upstart cousin that's very much in the model of Scrappy Doo - although perhaps less liable to stand in a small box on a railway platform or swing on convenient ropes.

This Predator tank will be faster and more agile than the Mammoth, with less armour and a potential railgun upgrade. It will also be far, far less likely to be carried away in a runaway mine cart shouting "Raggy!

He's really good for tramping around red zones that are infested with tiberium. Unable to think of a Hanna-Barbera analogy for this, we'll move on to the new Firehawk fast attack jet - a fast high-altitude aircraft that you can deploy really quickly. Plants vs. Zombies Game of the Year Edition. Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes.

The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects. Intuitive and Evolved Interface — A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.

In the name of Kane! This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly.

With your help, Commander, the Dark Messiah may rise again! Unprecedented Multi-decade Campaign — Kane returns as the centerpiece of an epic new single-player campaign. The game is challenging on many levels, but the campaigns and skirmishes are conquerable for even the average player. Command both water and world — This first-in-the-series experience sets the campaigns and skirmishes of war on water, land, and in the air.

And if these units were not enough, The Empire of the Rising Sun also has Anime-inspired telekinetic schoolgirls to add a deadly distraction. Choose your faction — Red Alert 3 gives the player the option to choose their side. Perhaps you want to be on the winning team with the Empire. Of course, the Allies will offer their own advantages as well as the disadvantages.

Not sure where you stand? Play a different faction with its unique storyline each time you play. The Earth has been separated into zones based on the level of the Tiberium infestation, and the majority of Earth's population lives in war-torn, ecologically devastated regions known as yellow zones.

Much of the planet is completely uninhabitable, and only a small portion of the Earth's surface has been left in decent enough shape to be the last refuge of the civilized world. Unfortunately, the infamous Kane has once again returned to lead the Brotherhood of Nod in an epic invasion against the Global Defense Initiative. Your mission is simple: destroy Kane and save the Earth from a fate worse than destruction.

The weight of the world is truly on your shoulders — do you have it in you to stop him?



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