TUROK 2008 DOWNLOAD FOR PC






















The site is non-commercial and we are not able to check all user posts. Turok Remastered screenshots:. Size: Version: v 2. RollerCoaster Tycoon 2: Triple. Medieval Engineers. Killing room. While Turok does create a world you can certainly haye moments of fun inhabiting, with great multiplayer options if you can find anyone to play with , it's terribly inconsistent and feels like a shooter from the last century.

This impression is amplified when you think about the storytelling anflto action advancements made to the jenre by games such as BioShock and Half-Life 2: Episode Two. So while Turok isn't prehistoric, it's probably the last of the old-school FPS species. The line above continues, " Yet, the dinosaurs in Turok are great - from scampering nuisances that bite your heels to the lumbering great T-Rex that can pick up and chomp down any human in seconds. A particular favourite are the dino-lizards called the lurkers, creatures that wrap themselves around trees before sliding down and attacking you at speed.

You can also watch the Al enemies fight each other, so packs of raptors will sometimes turn on another dinosaur or a stupid henchmen rather than take you on. So, hooray for k dinosaurs - they may be extinct, but they're officially the least shit thing in Turok Start penning those ticked-off letters now, paleontologists: Developer Propaganda Games is growing its thunder lizards larger than life for this set-in-the-future reboot of the tarnished Turok first-person-shooter franchise.

If enemies see them scatter, they'll know there's a threat and turn their weapons on you. Fortunately, you can "convince" the dinosaurs to fight on your side. Pricking them with arrows makes them take out their anger on the nearest enemy. Even cooler: Your shotgun has a dino-luring-flare launcher.

Tag a bad guy--whether in single-player or the multiplayer modes--and he becomes a 6-foot drumstick to any nearby carnivores. For a first-person style action game Turok is leaps and bounds above practically every other one I've seen as far as looks go but when we get into the area of control, my thoughts change a little.

The control definitely takes some getting used to-if only gamers could customize the controls. I also wouldn't mind seeing a little more variation in the levels. Another small problem is that it's too hard.

Last, the weapons are awesome and so are the enemies. First-person shooters are way too commonplace today. Turok is just another one in the masses. The only things that make it stand out are the weapons, the enemies and the levels.

The weapons effects are awesome and will set a new standard for this type of game. The enemies are well-animated polygons, a refreshing change from the sprites that we are used to in Doom games. The levels are wide-open outdoor areas, as opposed to tunnels and hallways. But in the end, these fluffy features don't help Turok stay afloat. It's still a boring shooter at heart.

How many Doom games can gamers take before they are fed up? We were all pummeled by Turok-related hype, so I was a little disappointed when I finally got to play through the game. Sure, it looks fantastic, all lush and pretty and sprawling. But the levels themselves get a little repetitive after a while, just a whole lot of runnin' through the jungle with few levels of indoor areas for variety.

Worse yet, control takes a while to get used to. Strange as it may sound, the camera buttons control your movement, while the analog stick controls your view for aiming. I wish there was an option to switch to a more conventional control setting. Still, the enemies and animation are superb. I've got to hand to it Turok; it's got some of the smoothest graphics in a Doom-style shooter yet. Still, I can't help but be disgruntled by the utter lack of activity in the game.

Rarely do you meet a horde of characters at one time, like a whole pack of raptors. The difficulty lies in the insanely perilous falls and strangely powerful enemies. My opinion is that the current graphics engine of Turok just isn't powerful enough to handle such details. To cover this up, a very large section of your screen is covered in fog.

While this is a neat trick to mask the weaknesses, it's overused and too much of the playfield gets lost in it. A good blast with excellently destructive guns let down by massive fogging and too much reliance on jumping onto tiny platforms.

Screen-filling dinosaurs, ludicrously bloody violence and some breathtaking weapons. A phenomenally good game. Given the dismal record of third party games on the Nintendo 64 thus far, it's little wonder that such high hopes are being cherished for Turok from Acclaim.

Okay, so there's a decent ice I hockey game, and a new improved Doom. But this is less than we expect from the so-called Dream Team. It's somewhat astonishing then that a company with Acclaim's troubled recent history holds the torch for the rest of gaming.

Iguana has lavished attention on the title and all the delights of anti-aliasing, gouraud shading and mip-mapping have been thrown in to offer an environment as visually stunning as it is mysterious. Okay, when all is said and done it's just another first person shoot-'em-up. But the major difference here is that it's the best looking first person game yet devised and this is in a field of hundreds.

Turok also offers unprecedented options in terms of weaponry 14 pieces of hardware and a choice of ammo and the best looking bad guys yet. Plus, you get to indulge in Lara Croft-style activities such as jumping and swimming.

Does it all work? Up to a point. Those enemies are gorgeous and the death scenes are well-crafted. But, unlike say Doom, you're rarely fighting more than one at a time on-screen. This is limiting and inevitably cramps enjoyment. The jumping and swimming stuff, while adding some degree of depth, is not executed brilliantly and can seem disjointed. But well have to see what has changed with the full review copy; sadly withheld from this magazine.

These are criticisms which may well be levelled against the game when it falls into the hands of reviewers. But, while valid, they may miss out on the essence of Turok.

It's a violent bloody game, but it moves at a lighter pace than other shoot-'em-ups, and there's a greater element of exploration required. This is no bad thing. The story itself follows the adventures of an American Indian wandering a lost world populated by dinosaurs and their guardians. Acclaim lifted the entire plot from a series of semi-popular comics books; one of Its subsidiaries publishes from New York.

Apart from the world you explore, there is a great deal of fun to be had with moveable elements. Firstly, the enemies. These range from brutish humans to evil skeletons, and from dim-witted but strong dinosaurs, to those which are armed to their incisors. As is often the case, different weapons suit different enemies though it's more often than not strategy which counts the most.

Many of the stomping enemies are not so tough from a distance whatever you're shooting. The misty world adds an element of surprise and naked fear to all this. Something horrible is always just a few seconds away. Those enemies in Turok are all polygons, and each one has a number of death-moves which will delight as well as relieve all players. Ah yes. You begin with all the usual guff knife, bow, pistol, shotgun etc..

There are eight levels in Turok with a number of settings, though jungles and over-grown corridors are much In evidence. Although the game is linear, the size and complexity of each new world make it convincingly three-dimensional. One useful touch is the ability to bring the map on-screen -super-imposed upon the live action -which is pretty much mandatory in some of the later levels. With just a few weeks left In development.

Acclaim looks to have a winner on its hands. Prospects: Severe cash injection for troubled Acclaim - marks Doom look like a school day out.

Forget everything you've learned in the real world. You are a warrior named Turok, in the Saquin language meaning "Son of Stone," defender of the land, protector of the earth.

Follow in the footsteps of your ancestors, make your way through the Lost Land fighting ferocious natives, dinosaurs, aliens, demons, and cyborgs, to find all of the pieces of the Chronoscepter and defeat the Campaigner.

Although the story of Turok as told in the comic books from Gold Key, Valiant, and Acclaim is an interesting one, it's not as important to gameplay as you might expect, which is perfectly fine. The idea behind this one-player, first-person adventure game is to survive the elements long enough to find all of the keys scattered in each level to gain access to each other level and beat the hell out of all the bad guys too.

You can return through the gate of a level you've already explored, to find things you've missed or couldn't reach until you had the right weapon. Watch out for dangers all around you -- the natives are restless, the dinosaurs are hungry, and the bosses, well, they'll make you wish you were playing Ecco the Dolphin instead. The overwhelming best features of this game pack are the controls, the environment, the map, and the weapons.

Let me elaborate:. The Controls: If you own a Nintendo 64, you've probably played Super Mario 64 , and you've mastered how to make our plumber run, jump, turn, flip, and do all kinds of tricks using the cool new controller. Well, forget all those Mario moves; there's now a better way to move through life -- the Turok way. The first 20 minutes I spent playing Turok, I got so dizzy trying to move around, it was like a chimp trying to fly a biplane.

The four yellow C buttons control your movement, while the control stick controls your line of sight. I naturally wanted to use the control stick to move, so in effect I kept accidentally moving Turok's head around instead of his body. I wanted to punish the idiot that came up with such a screwed-up button system, but once I got the hang of it I realized the awesomeness of this control set -- to be able to simulate fluid head movements independently from directional movement.

Look down at your feet as you cross a narrow bridge. Lean back to aim your Quad Rocket Launcher just a little bit higher and just a hair to the right. Aim perfectly and plunk an exploding arrow into the gut of a trooper on a high cliff 50 feet away. It's virtual reality without the cumbersome suit and headset. The Environment: To describe what you'll see when you go exploring in the 8 stages of Turok would fill several dozen pages and still not do this game pack justice.

This isn't just a game with jungle paths and rooms with doors -- you have to figure out ancient puzzles and find switches to reveal hidden paths and prizes.

Dive down deep into a well, swim down a river, climb a story high cliff, jump from pillar to pillar, or crawl through a narrow winding tunnel. And the enemies? Well they aren't just dumb objects simply waiting around the corner for you to come and find them. There's more about it in the Graphics section. The Map: Press the left shoulder L button to reveal this gem. The map is a see-through outline of your immediate surroundings, which will come in so handy that, like me, you may leave it on all the time.

It spins as you spin, moves as you move, and reveals your path a few feet in front of you and everywhere you've been, showing walls as solid lines and cliffs or any structure on a different plane as the one you're standing on as shaded lines. The map is essential for those tricky jumps when the slightest misstep can cause you to plummet to your doom. The Weapons: When you press the A or B buttons, a roulette wheel appears and spins to your left, letting you choose from your available weapons.

You're limited to a knife and bow at first, but in no time you'll have enough big guns to make a card-carrying NRA member jealous. Watch your ammo levels though; try to find the backpack so you can carry twice as many clips, arrows and shells. Ahh, the heart and soul of a good game, the qualities that will determine if you buy a game from the locked sales counter or from the pile in the clearance bin.

You won't be disappointed with Turok. Objects sometimes tend to look a little flat and grainy up close, but you won't have time to notice it. The hazy jungle sky blends evenly with the trees and cliffs, creating a life-like, fascinating environment. You can even follow the glare in your eyes as you look up at the sun. And as any jungle should be, it's teeming with unseen life emitting roars, chirps and other various wildlife sounds from all around. Your enemies have an added touch of realism as well in both sights and sounds.

Pump 6 rounds into a charging raptor before he rips at your gut , and watch him squirm and hear his gargled screeches, all to satisfy your taste for victory. From echoes in darkened corridors to squeals of jeep tires in the arena, your senses will keep you believing you're in another world. The smooth controls and fluid all-around head movement make it a real innovation in home video game technology.

I wish they would use this game engine and remake some of my other favorite games, like Shadows of the Empire, for instance. Anyway, there's an amazing variety of terrains in eight levels to explore, and a few secret rooms too, so it'll be a long time before you get bored with this one.

It's designed for mature audiences, but if you like you can change the blood to green or simply turn it off to soften the carnage. I recommend the following:.

For those about Turok, we salute you! Turok: Dinosaur Hunter brings on some serious gun-totin', sauroid-slashin', rip-roarin' action with a cool polygonal look and some gory graphics. Turok comes with a host of moves unavailable to standard corridor shooters--the ability to jump, climb, swim, or look around degrees. Added to these abilities are 10 outstanding weapons that make those in Doom look like pea shooters see "An Array of Armaments" on the next page.

Turok tells the tale of a mystical warrior who's out to stop an evil overlord known as The Campaigner from altering time in nine levels of increasingly frantic and blood-soaked game-play. As a matter of fact, you'll see more red than at the May Day Parade, with excellently depicted scenes of deaths and maiming parents--watch the rating on this one closely.

There's also a slew of non-human aggressors, including genetically altered gorillas, leapin' lizards, and more dinosaurs than in the House of Representatives. You'll face raptors, triceratops, and tyrannosaurs, as you try to find keys and exits for each level. The graphics are superb, with excellent polygonal motion-captured enemies. They glide in smoothly to attack you, and when you dispose of them, they fly back or die with a realism that's almost too gruesome to watch.

The misty jungles, abandoned temples, and eerie underwater sequences are all beautifully illustrated. The sounds are also top-notch.

Accompanying the death screams and garbled groans of victims is a driving jungle beat so intense you may want to do the macarena. Having produced awesome graphics and slick sound, Acclaim didn't let the control suffer. You track enemies smoothly and, with complete control of your character, you can explore every corner of Turok's world. The only downsides are imprecise jumping and the inability to configure the joystick.

Don't sweat the little stuff, though. Turok has more firepower, more control over its environment, and more gruesome graphics than other corridor shooters. The rest are Doomed to failure. Detailed enemies, spectacular explosions, and zero pixelization when you get close to objects make this one of the great graphic forays for the Nintendo 64 so far. A thundering beat and environmental nuances dinosaur growls, bird chirps, monkey chatter make the game a treat for the ears as well as the eyes.

Although you need a few practice rounds to get used to the analog controller, it soon becomes second nature. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.

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